Liveries and Skinning

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This topic contains 4 replies, has 3 voices, and was last updated by Mal Whitt Mal Whitt 2 years ago.

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  • #421
    OTCR ADMIN
    OTCR ADMIN
    Keymaster

    Hi

    Livery/skins help thread…………..

    Mal

    • This topic was modified 2 years, 2 months ago by Mal Whitt Mal Whitt.
    • This topic was modified 1 year, 2 months ago by Mal Whitt Mal Whitt.
    • This topic was modified 1 year, 2 months ago by Mal Whitt Mal Whitt.
    • This topic was modified 7 months, 2 weeks ago by Mal Whitt Mal Whitt.
    • This topic was modified 7 months, 2 weeks ago by Mal Whitt Mal Whitt.
    #422
    Mal Whitt
    Mal Whitt
    Keymaster

    If you haven’t got Photoshop to create your livery, Gimp and Inkscape programmes can be used. Gimp is open source which means it is free to download and use. Here is a download link for the tutorial that explains how to do it,

    http://www.racedepartment.com/downloads/making-a-car-skin-for-rfactor-2-tutorial.10505/

    Mal

    PS I haven’t tried it myself, so I can’t give any advise.

    #423
    Gavin Thomas
    Gavin Thomas
    Moderator

    Photoshop CS2 is also available to download from various websites a Google search will bring them up.
    Nothing dodgy about it either, Adobe I believe released this version for free and as such had no activation servers.
    It’s what I created liveries on till very recently.

    #460
    Mal Whitt
    Mal Whitt
    Keymaster

    There are 2 methods for getting your new .mas file to show in game, both involve creating a new folder using the in-game “Tuning” menu:

    Method 1:
    1. load the single player game using the rF2 Launcher
    2. select the series for which you’ve made your skin
    3. choose one of the cars (it doesn’t matter which one) and click “Tuning” to load the showroom
    4. click “Create Dir”, which makes a folder named CAR_XX where CAR is the name of the series, and XX is the number of the original car you chose. The path to this new folder is displayed so that you can find it in the next step:
    5. exit the game and navigate to the newly-created folder. If you’re skinning a Clio for example, it’s: …\rFactor2\UserData\player\Settings\SMCClio2016\CLIO_XX
    6. place your .mas file in that folder
    7. load the single player game again, go back into Tuning again and click one of the arrows next to “Variants” and confirm that you can see your skin, complete with extras.

    Method 2:
    follow the first 4 steps above, but after creating the new folder and before exiting the game, you’re going to create a “Virtual Ride”:
    5. after clicking “Create Dir”, click “Reload” and the “Variants” arrow to load the “alt” version of the original skin
    6. click “Create” and fill in your driver and team names
    7. when you exit Tuning, you should see a new vehicle at the bottom of the list (although it will still be using the original skin until you follow the rest of the steps below)
    8. exit the game and navigate to the newly-created folder. This time the folder for your .mas file lives here: …\rFactor2\UserData\player\Settings\ISI_Renault_ClioCup_2010\ There’s also a file in the vehicle folder named 0.rcd which you’ll need to edit so that it references the correct skin file
    9. open 0.rcd in notepad and change the line which reads: Skin = alt.dds to include the name of your body.dds. For example , it would read Skin = yourskin.dds
    10. optionally, you can delete the file alt.dds when you’ve placed your .mas file in that folder
    11. load the single player game again, and choose
    ‘s Virtual Ride, click “Tuning” and confirm that you can see your skin

    Method 1 is easier, but with Method 2 your car shows up in the monitor and on results pages (and LiveRacers) as a separate vehicle, rather than “just a copy” of an existing car. Additionally, you can edit a file in-game which controls the AI behaviour of that vehicle, meaning you could set up a virtual opponent with whatever characteristics you want.

    • This reply was modified 2 years, 3 months ago by Mal Whitt Mal Whitt.
    • This reply was modified 2 years ago by Mal Whitt Mal Whitt.
    • This reply was modified 2 years ago by Mal Whitt Mal Whitt.
    #987
    Mal Whitt
    Mal Whitt
    Keymaster

    Bump.

    a good source for help with many aspects of rF2 modding..

    Modding Resources

    Mal

    • This reply was modified 2 years ago by Mal Whitt Mal Whitt.
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