14th May 2018 at 3:35 pm #3188
So at the moment we have reverse grid sprint race then standard grid longer race. Could I suggest they’re switched around for next season?
I think some of the contact we’ve been having is due to the faster guys starting at the back and not having many laps to filter through the field so this leads to impatience when passing people and a rush to jump people at the start. If we had reverse grid but 20 laps to get past people, it may lead to cleaner racing than having 10 and having to take more risks.
Just a suggestion.
Personally I’d also like longer ‘sprint’ races like they are in RL. So race 1 at Silverstone would’ve been 18 laps and the longer race 25 (that’s what they did in btcc last year) – can’t remember if those races were disrupted though.
Cheers 🙂15th May 2018 at 11:06 am #3196
Hi Chris, I understand what you mean, Longer race would be good idea with larger grids, however with only 10-15 drivers it would probably be too spread out and uninteresting. Regarding the reverse grid, we have discussed this before, If it was switched then the slower drivers would never get a chance to finish higher up the rankings, a sprint race gives them a better chance due to the race length. If the grid was reversed for the feature race then all the faster drivers would have many laps to pass slower cars and so finish both races high up. The answer is quite simple, patience and race etiquette. Drivers need to race with respect for others on track. That said we may increase the Damage Multiplier to ensure any contact would risk damage and a pitstop.
Mal15th May 2018 at 11:12 am #3199
the btcc race irl are all the same amount of laps it was due to a safty car it was extened, unfortualty alot of the incedents are down to human issues and nothing we can cut out if the race was 3 laps or 300 laps people just need to respect others and not go for silly moves, but we all know that wont happen its not just here thats has this issue its everywhere in sim racing that this is a issue
its not the format at fault its sim racers,15th May 2018 at 9:49 pm #3200
Sorry, still a relative noob with this being my first proper online racing so haven’t followed what’s gone before.
Not sure about Increasing the damage multiplier as that then comes with the drawback of effectively taking people out of the race but then it may do something towards decreasing contact.
Like you say Richard, there probably isn’t really an answer other than just a bit more patience on the part of the faster drivers at the back of the first race – which is difficult when you’ve been flat out in qualifying a few minutes ago.
Almost like we need a licensing system where you’re punished automatically for incidents… Hello iRacing!
Anyway, good to have discussion 🙂19th May 2018 at 11:17 am #3204
I think we need to emphasize the whole ‘the driver behind has an infinitely better view of the situation’ and I know I’m really not the best person to be saying this but calm down with defending – we’re not professional drivers (I think?) and we’re not as aware as to what’s going on, we need to race within our bounds, and yeah changing the format of the races will almost definitely help, maybe a tyre penalty from quali and a longer sprint race?.
Also can we make sure OTCR race nights don’t clash with WSR events please :)))19th May 2018 at 3:53 pm #3205
I would like to see manditory pitstop in the feature race, with a change of at least 2 tyres, but not sure if rFactor can detect and act accordingly if not adhered to?
The pitstop might not be everyones cup of fish guts, but might add an element of error and strategy to a race.
One downside being it would split the pack and you might not get as much close racing (which is some of the problem with crashes . . . so could also be seen as good).20th May 2018 at 5:05 pm #3209
Zac – yeah I agree. There’s a big difference between one driver causing a collision and the other not avoiding a collision when there’s space. The driver on the inside has to obviously leave enough space for the car on the outside but there seems to be an awful lot of clumsy PIT manoeuvre type collisions that could be avoided. Not a fan of penalties that carry over to the next race TBH – maybe after a certain amount of warnings there could be a points penalty but I think anything else just causes bad feeling at the next race.
The thing with the WSR nights is that if it doesn’t conflict with their BVTCC races, it conflicts with their support races (mini challenge at the moment). I’ll put that down as the reason for me sucking in the mini’s!! 🙂
Pit stops might be fun! I don’t think it would ruin the racing as it would bring in its own strategy calls for when you pit. As you say Kris, I don’t know how this would be monitored/policed. Not sure that’s right for touring car races though.21st May 2018 at 11:54 am #3210
Another thought on the pitstop thing. . .
Rather than every race, it could be there is a single venue around mid season that is a feature event and has additional laps or the mandatory pits, possibly other options?21st May 2018 at 4:13 pm #3211
I definitely like the single venue feature event, maybe borderline endurance, like an hour or so race, good thought Kris21st May 2018 at 5:23 pm #3212
That would be ace. A double points touring car long race mid season on one of the longer tracks – a bit like the 24h has been to the WEC championship in the past few years.
I’d be well up for that.22nd May 2018 at 4:11 pm #3215
A good choice for races is to invert only first 8 or 10 positions, not the entire grid.
Also a good choice could be less points assign in fast race and more points in long race.27th May 2018 at 10:06 am #3240
Hi all, the OTCR Admin have discussed the season 2 2018 event format and decided to align a little more to the actual BTCC. The format for S2 will be:-
Practice session followed by a 15min Qualification round.
Sprint Race 1 – Grid as per qualifying positions but reversed.
Feature Race 2 – Grid as per qualifying positions.
Feature Race 3 – Grid determined by Race 2 results then random number format. (up to half grid size, minus 1 if uneven) e.g. If grid size is 17 then a random number between 1 and 8 inclusive will be chosen. If 6 is the number chosen then the first 6 places will be reversed.
Race lengths will be based on time. Race 1 – 15mins, R2,3 – 30mins. approximately
PS. There will be at least one special event during the season TBC
You must be logged in to reply to this topic.